Create and interact with your character sheets from the GM dashboard
The GM dashboard is an authenticated space, accessible only by the game creator. From this dashboard, the game master can create sheets for players, or its non-player characters (NPCs, Monsters,...). Once the sheets are created, the GM can start the game by clicking on the "play" button in the top right corner. During the game, the GM look at the modifications made by players and their actions (roll dice, spells etc...) in real time. When the game is paused, data can no longer be modified by players, this allows you to resume your current games without any problems.
Create your own character sheets from scratch or use generic sheets
From the game master's dashboard you have two choices, either build a sheet from scratch, or select a generic sheet ready to use. In both cases you will always be able to modify all the informations of a character sheet by clicking on the "edit" button at the bottom of the sheet.
Share your character sheets accessible directly on a URL from your browser
Once your character sheet is ready, click on the "share" button at the bottom of it, this will copy the link of your sheet. Then send this link to the player in question, once received the player will have access to his sheet without having to create an account. However, he will have to enter the game code, available on the top left corner of the GM's dashboard, the first time he log in.
Use the features of your sheet
When the game is in progress, players can modify some informations, such as their number of health points, energy points, experience points, money, inventory or others, depending on the role-playing game. Players can also roll dice using the button at the bottom right of their sheet, once the dice is selected the result is displayed instantly for both players and the GM. Players can also take notes during the game by sliding to the right.
Use spells and manage their cooldowns
When a player cast a spell, it automatically expends the energy points necessary for its use and enter into cooldown. When cooldown occurs, the spell becomes unusable by the player. The duration of the cooldown can be calculated according to a number of minutes or a number of turns. During a fight the game master can activate turns to automatically manage the cooldown time and trigger its events.